Class used to export maps to AI (Adobe Illustrator) format.
Use the ISupportErrorInfo method InterfaceSupportsErrorInfo to determine if the object supports extended error information. If the object supports extended error info, VC++ developers should use the OLE/COM IErrorInfo interface to access the ErrorInfo object. Visual Basic developers should use the global error object Err to retrieve this extended error information.
|IExport||Provides access to members that control the Export.|
|IExportAI||Provides access to members that control the AI (Adobe Illustrator) Export.|
|IExportColorspaceSettings||Provides access to members that control the Destination Colorspace for Export.|
|IExportVector||Provides access to members that control the Vector Export.|
|IExportVectorOptions||Provides access to members that control the Vector Export Options.|
|IExportVectorOptionsEx||Provides access to members that control the extra Vector Export Options.|
|IOutputRasterSettings (esriDisplay)||Provides access to members that control New Raster Output Settings.|
|ISettingsInRegistry||Provides access to members that control storing/restoring of object settings to/from the registry.|
|ISupportErrorInfo||Indicates whether a specific interface can return Automation error objects.|
Use the ExportAI CoClass to export your map to Adobe Illustrator (AI) format. AI files are an excellent format for post-processing in Adobe Illustrator, and are frequently used as an interchange format for publishing. The ArcMap AI format preserves most layers from the ArcMap table of contents: annotation, labels, and data frame graphic text are exported to a layer called "Graphics"; map surround elements, graphic text elements, and raster data are exported to a layer called "ArcGIS Layer." All other data layers retain the same layer name as in ArcMap.