Renderers help symbolize graphics according to their attributes. Useful for thematic mapping. [Added in version 1.2]
| Class | Description | |
|---|---|---|
| ClassBreakInfo | The class break object to use in a ClassBreaksRenderer to symbolize a range of values with a specific symbol. | |
| ClassBreaksRenderer | A class break renderer symbolizes each graphic based on the value of some numeric attribute. | |
| Renderer | Base class for all renderers - use SimpleRenderer, ClassBreaksRenderer or UniqueValueRenderer with a GraphicsLayer. | |
| SimpleRenderer | A renderer that uses one symbol only. | |
| UniqueValueInfo | The unique value object to use in a UniqueValueRenderer to symbolize a specific value with a specific symbol. | |
| UniqueValueRenderer | A unique value renderer symbolizes groups of graphics that have matching attributes. |